Camera.main.screenpointtoray(Input.mouseposition) at Pamela Kane blog

Camera.main.screenpointtoray(Input.mouseposition). hello, i can find mouse position with this codes: ray ray = camera.main.screenpointtoray(input.mouseposition); if you want to convert a point in the world to a point on the screen, you can use camera.worldtoscreenpoint. returns a ray going from camera through a screen point. just swap out the mouse position for your own screen position. Resulting ray is in world space, starting on the near plane of the camera. ray ray = camera.main.screenpointtoray(new vector3(input.mouseposition.x, input.mouseposition.y, 0)); Vector2 getmouseposition () { return camera.main.screenpointtoray. Resulting ray is in world space, starting on the near plane of the camera. returns a ray going from camera through a screen point. the ray always corresponds to a point in the view, so the camera class provides the screenpointtoray and.

3D 탬플릿 스카이박스, 포스모드, 레이캐스트
from yoonwoojoo.tistory.com

Resulting ray is in world space, starting on the near plane of the camera. returns a ray going from camera through a screen point. if you want to convert a point in the world to a point on the screen, you can use camera.worldtoscreenpoint. Vector2 getmouseposition () { return camera.main.screenpointtoray. Resulting ray is in world space, starting on the near plane of the camera. ray ray = camera.main.screenpointtoray(new vector3(input.mouseposition.x, input.mouseposition.y, 0)); the ray always corresponds to a point in the view, so the camera class provides the screenpointtoray and. just swap out the mouse position for your own screen position. hello, i can find mouse position with this codes: returns a ray going from camera through a screen point.

3D 탬플릿 스카이박스, 포스모드, 레이캐스트

Camera.main.screenpointtoray(Input.mouseposition) ray ray = camera.main.screenpointtoray(input.mouseposition); just swap out the mouse position for your own screen position. returns a ray going from camera through a screen point. the ray always corresponds to a point in the view, so the camera class provides the screenpointtoray and. hello, i can find mouse position with this codes: returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera. Vector2 getmouseposition () { return camera.main.screenpointtoray. ray ray = camera.main.screenpointtoray(new vector3(input.mouseposition.x, input.mouseposition.y, 0)); if you want to convert a point in the world to a point on the screen, you can use camera.worldtoscreenpoint. ray ray = camera.main.screenpointtoray(input.mouseposition); Resulting ray is in world space, starting on the near plane of the camera.

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